About the role
The iOS Developer role consists of building the native Apple experience: Swift and SwiftUI where the platform shines, UIKit where maturity matters, and the App Store release discipline around it all. You hire native when the app IS the product and platform polish is non-negotiable — anything less shows immediately on a $1,000 device.
Monthly rate
$4,500–$7,000/mo
All-in: contract, benefits, equipment, IP
Experience
10+ years typical
Location
Latin America
Argentina · Colombia · Mexico · Chile
Timezone
Full US overlap
Fluent English, onboarded in one week
Core stack
AI tools, daily
Verticals seen
What they own — and what they don't
What they own
- Build native iOS apps in Swift — SwiftUI-first, UIKit-fluent
- Own the Apple platform surface: notifications, widgets, biometrics, in-app purchases
- Run the App Store pipeline: signing, TestFlight, review, phased releases
- Keep quality Apple-grade: performance, accessibility, crash-free rates
What they don't — and who does instead
- Android — that's a Kotlin specialist or a cross-platform strategy
- Backend services — pair with a backend hire
- Cross-platform frameworks — if one codebase for both stores is the goal, see Flutter
Who hires this role, and for what
Products where iPhone users are the revenue. Consumer subscription apps, premium tools — audiences that punish anything less than native polish.
Companies with an aging Objective-C or UIKit app. Modernizing to Swift/SwiftUI incrementally takes seniors who know both eras.
Teams adding Apple-platform features. Widgets, watch, Live Activities, App Intents — the surface area only natives cover well.
- 01
Native app build or rebuild. SwiftUI-first architecture with the UIKit escape hatches real apps need.
- 02
Objective-C / UIKit modernization. Incremental Swift adoption in a legacy codebase that must keep shipping.
- 03
Platform feature expansion. Widgets, watchOS, App Intents, push — using the Apple surface as a moat.
- 04
Release discipline rescue. From chaotic submissions to a boring, phased, monitored release train.
Work our engineers at this role have shipped
- Consumer wellness app rebuilt natively after a hybrid ceiling — measurably better retention on iOS
- Objective-C to Swift migration on a long-lived subscription app, shipped incrementally
- Apple-platform expansion (widgets + watch) for an established consumer product
Do you actually need a iOS Developer?
You do, if:
- Your iOS app is the product and polish gaps are showing
- The codebase is UIKit-era and each feature costs more than it should
- App Store releases are stressful events instead of routine
You probably don't, if:
- You need both stores from scratch on one budget — see Flutter
- Your app is a thin client over a web product — cross-platform likely fits better
Not sure which role fits? Tell us the problem instead of the title — we'll tell you what we'd actually staff, even if it's not this. If it is this: discovery call today, matched profiles in 48 hours, onboarded in a week.
Hire a Senior iOS Developer